In a faraway magical world called Lily, champions are summoned to battle.
Bring your hero to life.
Conjure creatures from your imagination.
Defend your kingdom.
Become Champion of Lily.
HOW TO PLAY
Get creatures past the defense and take away your opponent's hearts. First player to lose all their hearts is defeated.
CHOOSE THE BATTLEFIELD
PLAYER 1 — CHOOSE YOUR HERO
CONJURE A CREATURE
Use your magic and imagination. What you draw will be summoned To the Battlefield!
RULES OF BATTLE
YOUR TURN: Choose one action — CONJURE or ATTACK.
CONJURE: Draw and summon one creature. Each player has 3 creature spaces.
ATTACK: Select one or more creatures in attack order; they are numbered 1, 2, 3. With multiple attackers, the defender taps a defending creature, then taps the numbered attacker it will block. With only one attacker, defenders are selected directly in gauntlet order. Multiple defenders may be assigned to one attacker.
CREATURE BATTLE: Both players tap their own magical D10. Either player may roll first. Higher roll wins. A tie triggers a BATTLE ROLL.
GAUNTLET FATIGUE: If one attacker faces multiple defenders, its first battle is normal. It gets −1 against the second defender, −2 against the third, and so on (minimum roll 1). The same penalty applies to any BATTLE ROLL against that defender. Fatigue does not reduce a later BREAKTHROUGH ROLL.
BREAKTHROUGH: An attacker that defeats every defender in its path breaks through and makes a Breakthrough Roll.
BREAKTHROUGH ROLL: Every creature that gets through rolls for damage: 1–5 = ♥ 6–9 = ♥♥ 10 = ♥♥♥.
LEGENDARY CREATURE: Every 5th creature you conjure is Legendary. Each player's count is separate. A Legendary Creature uses two creature spaces and rolls two dice, keeping the higher result.
WIN: Reduce the other player to 0 hearts. Quick Battle starts at 5 hearts; Classic Battle starts at 10.
ROLL FOR FIRST TURN
Each player taps their die. High roll goes first!
CREATURE BATTLE
Tap to roll
BREAKTHROUGH ROLL!
This creature got through the defense. Tap the die for damage!